About Me
Hi there! I'm an App Developer, Graphic Designer, CAD and 3D professional passionate about digital content creation for various industries, including manufacturing, AEC, print, media, web, software development, marketing, interactive content, games, and more. My skills include computer-aided design, programming / coding / scripting, illustration, layout, typography, web design, UX/UI design, motion graphics, 3D modeling, augmented / virtual reality application development, animation, rigging, and more. Thank you for visiting!
Coding...
I have expertise in a wide array of programming languages and software. On the development side, I'm well-versed in C#.NET, HTML/CSS, JavaScript, Bootstrap, JQuery, Python, MELscript, Maxscript, and more. I have hands-on experience with a broad range of software from AutoCAD, Civil 3D, Unity, CAD, Infraworks, and GIS to Visual Studio Code and Community, Dreamweaver, Unreal Engine, Illustrator, and many more. I've worked with many different SDKs and APIs, enabling me to excel in developing custom solutions. These skills extend from simple automation tasks such as script creation for Illustrator to more complex data manipulation with complex software such as GIS and Autocad. I've developed custom solutions for many technical processes, responsive web designs, interactive experiences, and more through these skills.

360-degree Interactive Web/Mobile Environments
I've created educational environments that blend 3D modeling, graphic design, and UX/UI principles with cutting-edge web technologies, resulting in immersive learning experiences across mobile and web platforms. I aim to integrate interactive design with educational storytelling, emphasizing performance optimization to elevate the quality of digital learning solutions. Click the button to view a video featuring my work in a Leonardo da Vinci-themed educational environment.




Interactive Model Viewer
I've leveraged JavaScript, HTML/CSS, WebGL, and ThreeJS to craft 3D web displays that enable the interactive online presentation of 3D content. You can explore an example featuring a 3D model I built using Maya and textured with Substance Painter. This model draws inspiration from Ewreilyn's acclaimed fantasy concept art.

Application Development
I've employed languages such as C#.NET and JavaScript, along with a foundation in object-oriented programming and the tools provided by Visual Studio, to create many practical tools and applications. These solutions have harnessed various SDKs, APIs, and data tables and structures to facilitate productivity and enhance functionality.

Screenshots below of simple applications and interfaces I built for work with Maya and Autocad utilizing the Maya and Autocad/Civil 3D SDK/APIs.





To view more information feel free to visit these links:
3D Work
As a 2D/3D/CAD professional, I aim to deliver impactful work that elevates business, brand, and product quality. I approach each project with experience, expertise, curiosity, and a collaborative mindset, staying current with industry trends and tools. My skills encompass 3D modeling with Rhino, AutoCAD, 3ds Max, Maya, ZBrush, and Substance Painter, complemented by proficiency in rendering software like Keyshot, TwinMotion, Unreal Engine, Unity, Lumion, Infraworks, and the Adobe Creative Suite. Additionally, I possess a firm grasp of advanced LIDAR, photogrammetry, and scan technology, along with hands-on experience in GIS and point cloud software, including ReCap.
I value:
• Creativity, innovation, and pursuit of excellence in all aspects of my work
• The power of design to shape and influence culture
• Collaboration and communication, aiming to meet project needs and goals
• Continuous learning/staying up-to-date with emerging trends and technologies
• Ethical, meaningful, and impactful design
Below is some of my 3D work.
Below is more 3D content I created using Maya, 3ds Max, Substance Painter, Unreal Engine, Unity, and more.
Lighting
Lighting is pivotal in crafting compelling 3D content, demanding a blend of technical and artistic skills encompassing atmosphere, color theory, mood, and proficiency in rendering software. Here are a few examples of scenes I've lit and rendered using Unreal Engine.

Setting the Mood
I designed this compact isometric scene to show a range of lighting, modeling, and scene construction techniques. The lighting adds life to the textured environment, highlighting its details and elevating reality. The composition aims to create an engaging and authentic rustic feel.

2D Work
Illustration and sketching are integral to my work as versatile tools for effective communication. From brand development to vectorizing map data, the ability to sketch and create illustrated content remains a vital asset for facilitating collaboration and achieving high-quality results.
Below are a few of my creations to display versatile styles, from the geometrical abstract to the whimsical.











I believe in the power of education and take pride in supporting Higher Orbits, an outstanding organization promoting STEM and STEAM education among America's students and future leaders. Comprised of NASA trainers, astronauts, and educational leaders, the team is truly inspiring. In recognition of my contribution to their mission through graphic design work, I was honored as their Outstanding Volunteer for 2020. I invite you to explore Higher Orbits and their essential work by visiting their website at https://higherorbits.org. Thank you for considering support for this critical cause!

UX/UI and Web Design
I continue to build my skills in all forms of content creation, including user interface (UI) and user experience (UX) design, achieved through mock-ups, prototypes, and sketching. My experience spans the entire design process, from crafting low-fidelity site maps and wireframes to conceiving and executing high-fidelity interactive digital content tailored for ease of use and customization. With coding experience through JQuery, JavaScript, Bootstrap, and more, I hope to create applications and interfaces that enhance UX efforts, ensuring products are functional but also user-friendly, inclusive, intuitive, and represent companies well.

Below is a snapshot of a Star Trek interactive e-book I created utilizing simple navigation with interactive multi-media elements, including video and sound.

Focused on Javabeen's message and brand, I utilized mobile and web UX/UI design principles and patterns in addition to mobile design principles to deliver a website promoting a positive user experience.





Print Design
Print design is essential to all brand development, from proposals to marketing. Through typography and fundamental art and graphic design principles, I hope to help businesses engage their audiences and elevate their appeal.
Graphics
It's crucial to craft visually attractive and communicative designs, harnessing design principles and typography to guarantee that the piece shows visual appeal and successfully communicates its intended message.

Spreads/Layout
I leverage InDesign, Photoshop, Illustrator, Figma, and more for layout/spread and print work, combining technical expertise with a creative approach. I work to create layouts that balance visual appeal and functionality, ensuring content engagement. I aim to design compelling compositions for digital publications and print materials that align with the project goals. Attention to detail is paramount, and I remain committed to delivering high-quality, compelling results.







Blog
The blog below contains some of my notes, thoughts, articles, and tutorials about 3ds Max, Maya, Unreal Engine, Civil 3D, Autocad, C# programming, animation, and more.
