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About Me

Hi there! I'm an App Developer, Graphic Designer, CAD and 3D professional passionate about digital content creation for various industries, including manufacturing, AEC, print, media, web, software development, marketing, interactive content, games, and more. My skills include computer-aided design, programming / coding / scripting, illustration, layout, typography, web design, UX/UI design, motion graphics, 3D modeling, augmented / virtual reality application development, animation, rigging, and more. Thank you for visiting!



Coding...

I have expertise in a wide array of programming languages and software. On the development side, I'm well-versed in C#.NET, HTML/CSS, JavaScript, Bootstrap, JQuery, Python, MELscript, Maxscript, and more. I have hands-on experience with a broad range of software from AutoCAD, Civil 3D, Unity, CAD, Infraworks, and GIS to Visual Studio Code and Community, Dreamweaver, Unreal Engine, Illustrator, and many more. I've worked with many different SDKs and APIs, enabling me to excel in developing custom solutions. These skills extend from simple automation tasks such as script creation for Illustrator to more complex data manipulation with complex software such as GIS and Autocad. I've developed custom solutions for many technical processes, responsive web designs, interactive experiences, and more through these skills.

Visual scripting by Brian Chapman

360-degree Interactive Web/Mobile Environments

I've created educational environments that blend 3D modeling, graphic design, and UX/UI principles with cutting-edge web technologies, resulting in immersive learning experiences across mobile and web platforms. I aim to integrate interactive design with educational storytelling, emphasizing performance optimization to elevate the quality of digital learning solutions. Click the button to view a video featuring my work in a Leonardo da Vinci-themed educational environment.

360 Degree Leonardo da Vinci environment by Brian Chapman
Industrial Era 3D Environment by Brian Chapman
Coming Soon - Industrial Era
Space Exploration 3D Environment by Brian Chapman
Coming Soon - Space Exploration
Myths and Legends 3D Environment by Brian Chapman
Coming Soon - Myths and Legends

Interactive Model Viewer

I've leveraged JavaScript, HTML/CSS, WebGL, and ThreeJS to craft 3D web displays that enable the interactive online presentation of 3D content. You can explore an example featuring a 3D model I built using Maya and textured with Substance Painter. This model draws inspiration from Ewreilyn's acclaimed fantasy concept art.

Screenshot of 3D model viewer by Brian Chapman

Application Development

I've employed languages such as C#.NET and JavaScript, along with a foundation in object-oriented programming and the tools provided by Visual Studio, to create many practical tools and applications. These solutions have harnessed various SDKs, APIs, and data tables and structures to facilitate productivity and enhance functionality.

Screenshot of some of Brian Chapman's Code for Autocad

Screenshots below of simple applications and interfaces I built for work with Maya and Autocad utilizing the Maya and Autocad/Civil 3D SDK/APIs.

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To view more information feel free to visit these links:

3D Work

As a 2D/3D/CAD professional, I aim to deliver impactful work that elevates business, brand, and product quality. I approach each project with experience, expertise, curiosity, and a collaborative mindset, staying current with industry trends and tools. My skills encompass 3D modeling with Rhino, AutoCAD, 3ds Max, Maya, ZBrush, and Substance Painter, complemented by proficiency in rendering software like Keyshot, TwinMotion, Unreal Engine, Unity, Lumion, Infraworks, and the Adobe Creative Suite. Additionally, I possess a firm grasp of advanced LIDAR, photogrammetry, and scan technology, along with hands-on experience in GIS and point cloud software, including ReCap.

I value:

• Creativity, innovation, and pursuit of excellence in all aspects of my work
• The power of design to shape and influence culture
• Collaboration and communication, aiming to meet project needs and goals
• Continuous learning/staying up-to-date with emerging trends and technologies
• Ethical, meaningful, and impactful design

Below is some of my 3D work.

3D Rendering of an exhibit area
EcoMorph Exhibit Branding and 3D
3D Rendering of an exhibit area
PixelFusion Exhibit Branding and 3D
Rendering of a streetscape and commercial facade
Streetscape/Facade Modeling and Rendering
REndering of a commercial parking lot and building
Commercial Parking Modeling and Rendering
Rendering of a park
Park/Landscape Modeling and Rendering
Rendering of a hillside development
Hillside Development Modeling and Rendering
3D model of a stagecoach
Stagecoach Modeling
Model of a vehicle
Vehicle Modeling, Texture, & Rendering
Wireframe rendering of structures
Structure Modeling
Wireframe rendering of props
Prop Modeling
Wireframe rendering of a flying vehicle
Vehicle Modeling
Dynamic rendering of a structure
Structure Modeling and Rendering
Rendering of a flying vehicle
Vehicle Modeling, Texture, & Rendering
Rendering of a 3d prop
Prop Modeling, Texture, & Rendering
Rendering of a 3d prop
Prop Modeling, Texture, & Rendering
Rendering of a console
Control Station Modeling, Texture, & Rendering
Rendering of a console
Tavern Modeling, Texture, & Rendering
Rendering of a spaceship
Spaceship Modeling, Texture, & Rendering

Below is more 3D content I created using Maya, 3ds Max, Substance Painter, Unreal Engine, Unity, and more.

Rendering of a prop
Rendering of a cartoon racer
Rendering of a docking station
Rendering of a robot
Rendering of props
Rendering of props
Rendering of a scifi console
Rendering of a docking station
Rendering of a pirate pistol
Rendering of a grappling gun
Rendering of a structure
Rendering of a spaceship
Rendering of a guild hall
Rendering of an interior
Rendering of an interior scene
Rendering of kids adventure props
Model and rendering of a creature
Model and rendering of a creature
Model and rendering of a creature
Model and rendering of a creature
Model and rendering of a creature
Model and rendering of a creature
Model and rendering of a creature
Model and rendering of a spellbook
Model and rendering of a creature

Lighting

Lighting is pivotal in crafting compelling 3D content, demanding a blend of technical and artistic skills encompassing atmosphere, color theory, mood, and proficiency in rendering software. Here are a few examples of scenes I've lit and rendered using Unreal Engine.

3D models and rendering of a scene with lighting

Setting the Mood

I designed this compact isometric scene to show a range of lighting, modeling, and scene construction techniques. The lighting adds life to the textured environment, highlighting its details and elevating reality. The composition aims to create an engaging and authentic rustic feel.

3D models and rendering of a scene with lighting

2D Work

Illustration and sketching are integral to my work as versatile tools for effective communication. From brand development to vectorizing map data, the ability to sketch and create illustrated content remains a vital asset for facilitating collaboration and achieving high-quality results.

Below are a few of my creations to display versatile styles, from the geometrical abstract to the whimsical.


Chapman Mockup 1 Chapman Mockup 2 Chapman Mockup 3
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I believe in the power of education and take pride in supporting Higher Orbits, an outstanding organization promoting STEM and STEAM education among America's students and future leaders. Comprised of NASA trainers, astronauts, and educational leaders, the team is truly inspiring. In recognition of my contribution to their mission through graphic design work, I was honored as their Outstanding Volunteer for 2020. I invite you to explore Higher Orbits and their essential work by visiting their website at https://higherorbits.org. Thank you for considering support for this critical cause!

Brian Chapman's Graphics for Higher Orbits

UX/UI and Web Design

I continue to build my skills in all forms of content creation, including user interface (UI) and user experience (UX) design, achieved through mock-ups, prototypes, and sketching. My experience spans the entire design process, from crafting low-fidelity site maps and wireframes to conceiving and executing high-fidelity interactive digital content tailored for ease of use and customization. With coding experience through JQuery, JavaScript, Bootstrap, and more, I hope to create applications and interfaces that enhance UX efforts, ensuring products are functional but also user-friendly, inclusive, intuitive, and represent companies well.

Star Trek Interactive Magazine by Brian Chapman

Below is a snapshot of a Star Trek interactive e-book I created utilizing simple navigation with interactive multi-media elements, including video and sound.


Star Trek Interactive Magazine by Brian Chapman


Focused on Javabeen's message and brand, I utilized mobile and web UX/UI design principles and patterns in addition to mobile design principles to deliver a website promoting a positive user experience.




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Print Design

Print design is essential to all brand development, from proposals to marketing. Through typography and fundamental art and graphic design principles, I hope to help businesses engage their audiences and elevate their appeal.

Graphics

It's crucial to craft visually attractive and communicative designs, harnessing design principles and typography to guarantee that the piece shows visual appeal and successfully communicates its intended message.

Hulk Graphic by Brian Chapman

Spreads/Layout

I leverage InDesign, Photoshop, Illustrator, Figma, and more for layout/spread and print work, combining technical expertise with a creative approach. I work to create layouts that balance visual appeal and functionality, ensuring content engagement. I aim to design compelling compositions for digital publications and print materials that align with the project goals. Attention to detail is paramount, and I remain committed to delivering high-quality, compelling results. 

Layout design by Brian Chapman
Pasta Amore menu and stationary design by Brian Chapman Pasta Amore menu and stationary design by Brian ChapmanFashion by Brian Chapman Pasta Amore menu and stationary design by Brian Chapman Magazine covers by Brian ChapmanMagazine covers by Brian Chapman

Blog

The blog below contains some of my notes, thoughts, articles, and tutorials about 3ds Max, Maya, Unreal Engine, Civil 3D, Autocad, C# programming, animation, and more.


Screenshot of blog by Brian Chapman

Thank you for visiting!